DoT Punisher: The final damage reduction when multiple fireballs hit a single monster has been increased from 35% to 45%.The damage boost when attacking normal monsters has been increased from 30% to 50%. The final damage reduction when hit by multiple explosions has been increased from 50% to 60%. Poison Region: The damage has been decreased from 205% to 200%.The MP absorbed has been decreased from 10% max MP to 5% max MP, and from 5% to 3% on boss monsters. MP Eater: The MP absorption rate has been increased from 20% to 30%.Also, some classes’ recovery skills were so efficient that there were no issues with MP costs in general combat situations, so inevitably we had to slightly lower their recovery efficiency. In addition, we decided that the current benefits given by the improved Overload Mana when compared to the difficulty of maintaining it were excessively high, so we slightly decreased the final damage boost. Therefore, in this update, we have added the ability to recover MP or HP to some classes. However, it was still difficult to fully utilize Overload Mana for classes that can’t easily recover MP or HP, and we didn’t intend for the skill to have different effectiveness for different classes. In the previous August 25 update, we improved Overload Mana so that it would be applied to most skills, and we added the ability to recover MP to some magician classes, which increased Overload Mana’s effectiveness for many jobs. Overload Mana: The final damage boost has been decreased from 10% to 7%.Restraint Ring: It has been improved so that it is not affected by skill effect transparency settings.There will be no changes for characters that are using Normal speed weapons due to this change, but for some characters that use Slow weapons, the action delay of some skills will be slightly decreased. Therefore, we have collectively changed all magician skills to be unaffected by weapon attack speed. However, during the process of adding and changing skills, we confirmed that there were some that were unintentionally affected. Magician classes were designed to not be affected by weapon attack speed when using skills. Evan: Dive of Thunder, Magic Debris, Breath – Return!, Enhanced Magic Debris, Dragon Master, Imperial Breath, Break – Return!, Zodiac Ray.Battle Mage: Triple Blow, Quad Blow, Death Blow, Finish Bloww, Battle Spurt, Battle King Bar, Abyssal Lightning, Grim Reaper.Flame Wizard: Orbital Flame, Orbital Flame II, Orbital Flame III, Orbital Flame IV, Blazing Extinction, Phoenix Drive, Infinity Flame Circle, Salamander Mischief.Bishop: Infinity, Holy Blood, Fountain for Angels, Triumph Feather, Angelic Touch, Peacemaker, Divine Punishment.Archmage (I/L): Chilling Step, Infinity, Frozen Orb, Lightning Sphere, Thunder Break, Ice Age, Jupiter Thunder.Archmage (F/P): Poison Region, Mist Eruption, Infinity, Megiddo Flame, Fire Aura, DoT Punisher, Poison Chain, Fury of Ifrit.Common: Erda Nova, Erda Shower, Ethereal Form, Spider in Mirror, Maple World Goddess’ Blessing, Empress Cygnus’ Blessing, Transcendent Cygnus’ Blessing, Cygnus Phalanx.All magician classes have been changed so that they are not affected by weapon attack speed.Wonstaurant – Spiegelmann’s Together Week. ![]()
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