![]() You are limited to the camera’s field of view and the hardware itself has a tendency to gradually move your tracking across the room, but the game manages to toe the line, giving you just enough autonomy for an immersive shot of action. It’s one of the only VR experiences that allows you to use your body outside of a confined space, especially on PSVR, and that makes the game feel new and exciting. Whereas most VR games will justify their physics by putting you on a track, forcing you to teleport or be constrained to a ship, Superhot VR doesn’t need to justify its physics. The main point is that you’re at the center of the game, and to solve these puzzles, you have to physically maneuver your body to do so. Even with the limitations of PSVR, there’s a surprising amount of room you’re able to cover in your home, both to the game’s success and detriment. You’re given a whole range of motion to interact with the environment that the game places you in. You have to physically duck and dodge to escape death, and to punch, you swing your actual arms (or flail them frantically in front of you). ![]() The game is the same, more or less-same environments, same enemies, same concept-but the added dynamism of being able to experience the game all around you makes for a completely new experience. Superhot VR takes this formula and throws you directly into the driver seat. The added strategic elements make Superhot feel like a puzzle game with an FPS influence, something that hasn’t really been done before. It’s a fun formula that works very well and makes for many exhilarating situations, which you can then re-watch in real time, making you feel like a Matrix-style action hero from the safety of your couch. To counter your foes (who always outnumber you), you can plan your route piece by piece-analyze their initial attack, plot your escape over to a gun on the counter, grab the gun and fire some shots, duck out of the way of their incoming bullet trails etc. Some will punch, some will shoot, and some will throw items, but all of them will die with one hit…as will you if they get to you first. Each level has you placed in a room with blocky red men attempting to kill you. This VR experience is the same as its console counterpart: an FPS where time moves only when you do. Most importantly, I’m several hours in and still in awe about how Superhot VRis the single coolest video game experience I’ve encountered on a PS4 or anywhere else. My dog is completely confused, at least I imagine (since I can’t see shit). I’ve knocked my microphone off my table at least three times and full-on punched my TV in a failed attempt to smash a polygonal man’s fragile skull. I’m standing in my living room, completely drenched in sweat.
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